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7th-Gamers will be hosting the Warhammer 40,000

Hall of Heroes Tournament at this year's



Location:  Bonsor Community Centre
6550 Bonsor Ave.
Burnaby, B.C.


Late Night Gaming

Date: Saturday March 15th, 2008
Points: Various
Games: Various
Cost: $5 plus Salute Convention Admission

Rules:
Challenge Style - Challenge an opponent, set a point amount, play on a selected table with special scenarios.
All armies must fit standard force organization chart for you chose point totals.




Warhammer 40K Hall of Heroes Tournament

The tournament will feature unique scenarios and a scoring system modified from the regular Games Workshop system.

Date: Sunday March 16, 2008
Points: 700
Games: 5
Entry Limit: 20 Players

Cost:
$16 at the door (Sun. 40k tourney only)

Full Rules Below:


Basic Rules Outline

 

1)  You must conduct yourself in a manner that will not bring the hobby into disrepute.

(that’s the organizers job)

 

2)  You must bring all materials needed to play including dice, measuring device, templates, models and any necessary rulebooks, army books, etc.

 

3)  The current edition set of rules must be used.

 

4)  You must use the exact same army/force for each game.

 

5)  You may not exceed the stated point total.

 

6)  “WYSIWIG” What You See Is What You Get. If a model is armed with an item, it must be shown on the figure. If you are in doubt about whether your conversion or scratch built piece will be acceptable, please contact us before the tournament date. We don't want you to show up with something you can't use.

 

7)  7th-Gamers have the first and final rulings on any and all matters, in regards of any and all 7th-Gamers run events.

 


Warhammer 40,000 Tournament – 5 Games – 700 Pts

Timeline
Sunday March 16, 2008

09:00am - 10:00am Registration (please be early to ensure prompt start)
10:00am - 11:00am Game One
11:15am - 12:15pm Game Two
12:15pm - 1:00pm Lunch Break
1:00pm - 2:00pm Game Three
2:15pm - 3:15pm Game Four
3:30pm - 4:30pm Game Five
4:30pm - 5:00pm Awards and Presentations

 

 

Rules

Standard Hall of Heroes armies allowed*:

  Black Templars Chaos Space Marines  
  Space Marines Eldar  
  Space Wolves Witch Hunters  
  Dark Angels Orks  
  Tyranids Armageddon: Speed Freaks  
  Necrons Imperial Guard  
  Blood Angels (Canadian WD 13 & 14) Tau Empire  
  Daemonhunters Dark Eldar  
  Chapter Approved 2004: Kroot Mercenaries Eye of Terror: 13th Company, Lost and the Damned  

*If the new codex comes out prior to the tournament the old codex will be allowed for 30 days from release of the new.

 

Forgeworld is allowed (1 flyer maximum).

 

VDR is not allowed.

 

Special characters allowed (but why would you want to).

 

Scoring

Battles – Combination of main and secondary objectives
Composition – Decided by opponents, plus pre-score* by judges.
Sportmanship – Decided by opponents
Army Presentation – Fully painted, fully based, wysiwyg, conversions, army display tray – all worth bonus points

 

Force Organization
Minimum 1 HQ choice
Minumum 1 Troop choice

 

*Pre-Score

Bonus points - 3 Troop choices, min 4 out of 5 force selection choices (HQ, Troop, Elite, Fast Attack, Heavy Support), printed background, print roster, submitted roster 1 week prior to info@7th-gamers.com.  Please submit list as PDF, Word Doc, or Army Builder.

Negative points – Maxed out HQ / Elite / Heavy Support choices, Triplicate (3) of same non troop unit (eg. 3 Leman Russ = bad)

 

Tables are each scenario based, no two games the same.

 

Most important rule - Have fun!

 

For further info contact info@7th-gamers.com.